The map is a kitchen table sized wimmelbilder map ala Where’s Wally (Waldo in case of US) depicting a cutesy city where anthripomorphic animals go about their days….and CRIMES! In the base game there are 16 cases which you have to solve on a map. Micro Macro Crime City drew me in because it is a cooperative game which doesn’t rely on skill or understanding of the rules to play, meaning that the whole family can get involved. I hear ‘x is not a game, it’s an experience’ but isn’t that what this hobby is about? Just the sort of thing you want as an award-winner in our hobby.Micro Macro Crime City is a little different when it comes to calling it a ‘game’, is it really a game or is it more of an activity? Do I care? After playing it, not really. It’s innovative, fun, and will appeal to a wide audience. It’s one of the SdJ winners that really deserves the victory. #Micro macro crime city full#It’s so appealing that there is already a sequel out, MicroMacro Crime City: Full House. MMCC has been a hit with everyone I’ve taught it to. Let people enjoy this awesome experience without having to definitely label it one way or the other. Now there are going to be some people who ask, is this really a game? To them I say, shut up goober. The included one leaves something to be desired and you can really use some supplemental help making out a lot of those small, important details. There are 16 different cases included in the base set with different levels of difficulty.Īlso included is a ‘magnifying glass,’ but I’m going to go ahead and recommend you supply your own or even a few. Some involve murder, some are robberies, and some are just silly adventures you can follow along with. Included in the game are a number of different cases that you need to solve. So, Crime City seems to be just that a city filled with a number of crimes taking place all over. You can follow the progress of a subject through the town or trace their actions backwards to gain more information. One of the things that sets MMCC apart from say a Where’s Waldo type of image, is that it shows the city at different times of day. The first mystery is laid out for you who killed the Hamburger vendor? Now, this is a pretty simplified version of the mysteries you’ll play in the game, but it gets the point across and it’s enough to make you want to dive into the box and explore the game further. Brilliantly, you can get the core concept of the game right from the box cover. Throughout the streets, parks, businesses, and homes there are a number of different mysteries to solve. MMCC is essentially a giant (and I do mean giant) map of a bustling city full of activity…and crime it seems. Although in many ways the concept is not new, the game-ifying of it is so smart. That is what I feel Johannes Sich has done with MMCC. When someone finds a new way to deliver a mechanism of invents an all new mechanism, that gets me very excited. That need came right after I played it for the first time and saw just how deserving this game was. So when MicroMacro: Crime City won the SdJ this year, I didn’t feel the need to rush out and buy it. At other times, the winner can be a real head scratcher. Sometimes they nail it and award a game that really deserves it. Winning is a great honour and can result in thousands of extras copies sold, but is it the true best game of the year? I look at those winners with a critical eye, understanding the level of politics, campaigning, and history that goes into awarding the red pawn every year. The same can be said in the world of board games and the most coveted award, the Spiel des Jahres. Sure, Best Picture winners are likely to be good movies, but are they really the best of the year? Can anyone say that about something so subjective? Now when I see that award on a film, I take it with a grain of salt. I think it was the year that Crash beat out Brokeback Mountain for the Oscar that I really gave up on the Academy Awards.
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